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Wanted weapons of fate pc basic training bug
Wanted weapons of fate pc basic training bug







There are other interesting features as well. The cover-chaining mechanic, coupled with speedier cover-to-cover movement in general, drastically changes the pace and feel of the game. If you get near enough, a single button press will execute a close-combat kill. Then, by moving quickly from barrier to barrier ("chaining cover"), you can sneak up on enemies without them seeing you. In Wanted, cover can also be offensive by firing a few suppressing shots, you can slow down time. In Gears, cover is always defensive: you hide, pop up, shoot until the coast is clear, and proceed to the next barrier. However, it's unfair to dismiss Wanted as a "Gears clone," because the developers took this setup and turned it on its head. There's regenerating health, a huge damage difference between headshots and bullets to the body, and a generous checkpoint system that keeps you from having to play the same long sections over and over. You'll be taking cover and moving between protective barriers, trying not to spend much time out in the open. When it comes down to the absolute basics, Wanted is a lot like Gears of War. Here's what we learned about the third-person shooter, due March 24. MaLast week, the folks handling PR for Wanted: Weapons of Fate flew a bunch of video game reviewers to Hollywood, wined, dined, and lodged them, and gave them access to the game and developers.









Wanted weapons of fate pc basic training bug